Week 2 UW Scripts
These are modified versions of various scripts from the beginning of chapter 2 of Scripting Your World.
// Script 2a // Simple sit, rather like Listing 2.1, SYW page 39 vector sitpos = <0,0,1>;Â Â Â // meters relative to the centerpoint vector sitrot = <0,0,0>;Â Â Â // degrees rotation like object edit default { state_entry() { llSitTarget(sitpos, llEuler2Rot(sitrot * DEG_TO_RAD)); llSetSitText("Sit Here"); } }
And another:
// Script 2b // Add spinning vector sitpos = <0,0,1>;Â Â Â // meters relative to the centerpoint vector sitrot = <0,0,0>;Â Â Â // degrees rotation like object edit default { state_entry() { llSitTarget(sitpos, llEuler2Rot(sitrot * DEG_TO_RAD)); llSetSitText("Sit Here"); llTargetOmega(<0,0,1>, 1.0, 1.0); } }
And finally:
// Script 2c vector sitpos = <0,0,100>;Â Â Â // meters relative to the centerpoint vector sitrot = <0,0,0>;Â Â Â // degrees rotation like object edit default { state_entry() { llSitTarget(sitpos, llEuler2Rot(sitrot * DEG_TO_RAD)); llSetSitText("Sit Here"); llTargetOmega(<0,0,1>, 1.0, 1.0); } changed(integer bits) { if (bits & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av != NULL_KEY) { llSleep(0.1); llUnSit(av); } } } }