Musing on the texture cache… This is largely in reference to VWR-9509, from a comment I was going to add but ended up using below.
Tall avatars (and Avatars!)
I had an interesting little email chat with an SL content creator the other day on how to make tall avatars for Na’vi, the indigenous people in the movie Avatar. They are described as being around 3 meters tall. When you accommodate SL’s height inflation (due to an unusually tall set of defaults), I’d want something in the range of 11-14 SL feet. This is well outside the range available using appearance sliders. Worse yet, the usual techniques for making Macros (giant avatars) requires using prims to hide the avatar distortions caused by the animations needed.
I’ve been poking at the texture cache… (Updated 2x)
I’ve been reading the texture cache code for the last week or so, and I see something that I don’t quite understand – looks like a bug to me, but I’m no expert on this code so I’m not comfortable enough to generate a jira entry:
Continue reading “I’ve been poking at the texture cache… (Updated 2x)”