I’m soooo tempted to preorder a Valve / HTC Vive … only $800! what a bargain! Frankly, it looks to me like better hardware than Oculus, and it might even be a better value, given it comes with two hand controllers. I’d not quite be an early adopter here, but I’d love to see SL, HiFi, […]
This is a followup to my earlier post http://vex.fabulo.us/2011/01/tentacular-magic-for-sl-squidifying-your-viewer/ where I discussed how to set up a local squid web cache as an adjunct to your SL viewer’s texture cache. There were several important caveats there: First, that you could use Squid 2.7 only, since the feature we need for running an efficient cache, StoreURLRewrite wasn’t implemented […]
Since allowing myself to be convinced to update to Windows 10 (from Windows 7), I’ve been getting the dreaded “nvlddmkm Event ID 4101” error, perhaps also known as The Black Screen Of Death. It took a bit of digging but I believe I’ve uncovered a chain of issues that combined to cause the problem and a […]
I’m intrigued about ReShade: A post-processing plugin that apparently allows you to apply additional shaders to the SL pipeline. Inara Pey published a nice article at http://modemworld.me/2015/08/11/reshade-post-processing-second-life-in-real-time/ that I plan to read through and try out. So for now, consider this a placeholder.
If anyone from the Labs happens to read this: I’m not much for Linden bashing, but these ridiculous discount offers suggest either your marketing department is full of idiots or they think readers are idiots. Okay okay, maybe there are a sufficient number of idiots to make it worth the breathless hyperbole, but still, it […]
So, in September 2014, we signed a contract to install a photovoltaic solar panel array on our roof. It took quite a while to get things complete, but we “threw the switch” the first week of March 2015 and by 1 May 2015, we’d generated 1 Megawatt-hour of electricity! Woo hoo! The trip has been […]
Okay. I’ve messed around with Blender on and off for, well, years. Here is yet another attempt to collect resources and notes. If anyone other than I ever reads this, I’ll apologize in advance: this post is likely to always be far less coherent than anything I set out to write for other eyes.
My apologies if I got any real people – I’d love you to sign up again.
I always liked the concept of virtual worlds as connected space: e.g. The Street in Snow Crash, The River in Otherland, even required travel time in many games and novels about games. Second Life used to feel much more connected than it does today: real estate near telehubs were valuable, and people needed to use […]
When I first saw the headline “Coming Soon: Skill Gaming in Second Life!” I thought “Ooh – what neat new feature are they rolling out now?” But no. What is happening is that a whole lot of devices previously allowed as TOS-compliant “skill games” under the wagering policy are now going to be outlawed. The problem […]